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Dr Hannah Marston

Profile summary

  • Research Staff
  • Research Fellow
  • Faculty of Wellbeing, Education & Language Studies
  • Faculty Office
  • Research Excellence
  • hannah.marston

Research interests

  • Digital Games
  • Gerontology
  • Gender
  • Design
  • Interaction/Flow/Immersion
  • Oldest Old/Centenarians
  • Millenials/Gen X
  • Mobile (Health) Apps
  • Gamification

Impact and engagement

I will be presenting the results from Technology In Later Life (TILL - http://tillproject.weebly.com/) project to Age Milton Keynes at the beginning of 2017. Age Milton Keynes were part of the TILL project through recruitment of participants as part of the suburban site.

On Friday 25th November, 2016 the first Technology & Ageing Special Interests Group (SIG) was held as part of the Primary Research Area (PRA) within the School of Health, Wellbeing & Social Care, at the Open Unviersity. Going forward with this SIG it is anticipated that there will be collaboration relating to funding bids, journal papers, conference presentations, and stakeholder engagement.

At the Annual British Society of Gerontology Conference held at University of Stirling, a symposium was held relating to the Technology In Later Life (TILL) project.

  1. Marston, H.R., Musselwhite, C., Freeman, S., Genoe, R., & Kulczycki, C. (2016). Technology In Later Life (TILL) Project, Preliminary Results. Symposium at the Annual British Society of Gerontology Conference, University of Stirling.  http://www.stir.ac.uk/bsg16/

I have been an invited guest lecturer/speaker:

  1. Marston, H.R. (2016). Technology use for adults 70+ years & life-logging of one's life in the 21st Century. Waterford Institute of Technology, Ireland. Thursday 11th February 2016, Adobe Connect.
  2. Marston, H.R. (2015). What's it all about? Technology & Ageing in the 21st Century. Waterford Institute of Technology, Ireland. April 16, 2015, Adobe Connect.
  3. Marston, H.R. (2012). Technology & Ageing. Centre for Innovative Ageing, Swansea University, Wales. This guest lecture was conducted via Skype due to the geographic locations of the guest speaker (Cologne, Germany) and the Masters students (Swansea, Wales, UK).
  4. Marston, H.R. (2010). Understanding Gaming Technology & Older Adults" Ryerson University, 350 Victoria Street, Toronto, Ontario, Canada M5B 2K3.
  5. Marston, H.R. (2010). Let Older Adults Decide: Wii vs PS-2" The University of Guelph-Humber, 207 Humber College Blvd, Toronto, Ontario, M9W 5L7.
  6. Marston, H.R. (2006). Developing Digital Diversity Conference, Thames Valley University, London, Invited Panel Speaker.
  7. Marston, H.R. (2006). CODEWORKS ATL Project Urban Learning Space, Glasgow, Scotland, Invited Speaker, One hour presentation, Q&A.

External collaborations

  • Age Milton Keynes
  • German Sport University Cologne, Germany
  • National University of Singapore
  • Department of Social & Public Health, Ohio University, USA
  • Manchester Metropolitan University, UK
  • School of Health & Social Work, University of Hertfordshire
  • Fontys, Netherlands
  • Simon Fraser University, BC, Canada
  • Institute for Successful Longevity & Department of Psychology, Florida State University
  • Centre for Innovative Ageing, Swansea University
  • Faculty of Nursing, University of Northern British Columbia (UNBC), Canada
  • Faculty of Kinesiology and Health Studies, University of Regina, SK, Canada
  • University of La Verne, USA
  • Virgina Tech, USA
  • SilverFit, Netherlands
  • International Longevity Centre (ILC), UK
  • Wilfred Laurier, ON, Canada
  • Georgia Tech University
  • De Montfort University, UK

I am a member of several organizations including:

  • The British Society of Gerontology (BSG) - http://www.britishgerontology.org/
  • The Gerontological Society of America (GSA) - https://www.geron.org/ 
  • Sigma Phi Omega (SPO) - http://www.sigmaphiomega.com/ 
  • The International Society of Gerontechnology (ISG) - http://www.gerontechnology.info/index.php/journal 

Publications

Physically Active Leisure and the Transition to Retirement: The Value of Context (2017)
Liechty, Toni; Genoe, M. Rebecca and Marston, Hannah R.
Annals of Leisure Research, 20(1) (pp. 23-38)
A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older (2016-06-16)
Marston, Hannah R.; Freeman, Shannon; Bishop, Kristen A. and Beech, Christian L.
Games for Health Journal, 5(3) (pp. 157-174)
Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab (2016-06-10)
Vaziri, Daryoush D.; Aal, Konstantin; Ogonowski, Corinna; Von Rekowski, Thomas; Kroll, Michael; Marston, Hannah R.; Poveda, Rakel; Gschwind, Yves J.; Delbaere, Kim; Wieching, Rainer and Wulf, Volker
European Review of Aging and Physical Activity, 13(6)
The design of a purpose-built exergame for fall prediction and prevention for older people (2016-06-10)
Marston, Hannah R.; Woodbury, Ashley; Gschwind, Yves J.; Kroll, Michael; Fink, Dennis; Eichberg, Sabine; Kreiner, Karl; Ejupi, Andreas; Janneke, Annegarn; de Rosario, Helios; Wienholtz, Arno; Wieching, Rainer and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 13
The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents (2016)
Van Hoof, J.; Janssen, M. L; Heesakkers, C. M. C; Van Kersbergen, W.; Severijns, L. E. J; Willems, L. A. G; Marston, H. R.; Janssen, B. M. and Nieboer, M. E.
Journal of Housing For the Elderly, 30(1) (pp. 34-50)
Editorial: From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People (2016)
Musselwhite, Charles; Marston, Hannah R. and Freeman, Shannon
Games and Culture, 11(1-2) (pp. 3-6)
Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers (2016)
Genoe, M. Rebecca; Liechty, Toni; Marston, Hannah R. and Sutherland, Victoria
Journal of Leisure Research, 48(1) (pp. 15-34)
Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project (2016)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis; de Rosario, Helios and Gschwind, Yves J.
Educational Gerontology, 42(6) (pp. 371-387)
ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial (2015-11-27)
Gschwind, Yves J.; Eichberg, Sabine; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Marston, Hannah R.; Drobics, Mario; Annegarn, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin; Vaziri, Daryoush; Woodbury, Ashley; Fink, Dennis and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 10
Picture your nursing home: Exploring the sense of home of older residents through photography (2015-08-05)
van Hoof, J.; Verhagen, M. M; Wouters, E. J. M.; Marston, H. R.; Rijnaard, M. D. and Janssen, B. M.
Journal of Aging Research, 2015, Article 312931
Extracare: does it promote resident satisfaction compared to residential and home care? (2015-04)
Philips, Judith E.; Dobbs, Christine; Burholt, Vanessa and Marston, Hannah
British Journal of Social Work, 43(3) (pp. 949-967)
Flow experience of older adults using the iStoppFalls exergames (2015-01)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis and Gschwind, Yves J.
Games and Culture, 11(1-2) (pp. 201-222)
ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial (2014)
Gschwind, Yves J.; Eichberg, Sabine; Marston, Hannah R.; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Drobics, Mario; Annegam, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin and Delbaere, Kim
BMC Geriatrics, 14, Article 91
Design recommendations for digital game design within an ageing society (2013)
Marston, Hannah R.
Educational Gerontology, 39(2) (pp. 103-118)
Digital gaming perspectives of older adults: content vs interaction (2013)
Marston, Hannah R.
Educational Gerontology, 39(3) (pp. 194-208)
Centenarian self-perceptions of factors responsible for attainment of extended health and longevity (2013)
Freeman, Shannon; Garcia, John and Marston, Hannah R.
Educational Gerontology, 39(10) (pp. 717-728)
Breaking down barriers: hospice palliative care as a human right in Canada (2013)
Freeman, Shannon; Heckman, George; Naus, Peter J. and Marston, Hannah R.
Educational Gerontology, 39(4) (pp. 241-249)
Older adults as 21st century game designers (2012)
Marston, Hannah R.
Computer Games Journal, 1(1) (pp. 90-102)
Ambient assisted living and care in The Netherlands: the voice of the user (2011-10)
van Hoof, J; Wouters, E. J. M; Marston, H. R.; Vanrumste, B. and Overdiep, R. A
International Journal of Ambient Computing and Intelligence, 3(4) (pp. 25-40)
Digital Game Technology & Health for Older Adults (2017-11)
Marston, Hannah; Kroll, M.; Fink, D.; Poveda, R. and Gschwind, Y. J.
In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile EHealth. Human–Computer Interaction Series ((in press))
ISBN : 978-3-319-60671-2 | Publisher : Springer
Gamification: Applications for Health Promotion and Health Information Technology Engagement (2016)
Marston, Hannah R. and Hall, Amanda K.
In: Novák, Daniel; Tulu, Bengisu and Brendryen, Håvar eds. Handbook of research on holistic perspectives in gamification for clinical practice. Advances in Medical Technologies and Clinical Practice (pp. 78-104)
ISBN : 9781466695221 | Publisher : IGI Global | Published : Hershey
Older women on the game: understanding digital game perspectives from an ageing cohort (2015-09)
Marston, Hannah R. and Graner Ray, Sheri
In: Domínguez-Rué, Emma and Nierling , Linda eds. Ageing and Technology: Perspectives from the Social Sciences
ISBN : 9783837629576 | Publisher : Transcript-Verlag
Digital Game Aesthetics of the iStoppFalls Exergame (2014-10-29)
Marston, Hannah; Kroll, Michael; Fink, Dennis and Eichberg, Sabine
In: Schouten, B.; Fedtke, S.; Vosmeer, M. and Gekker, A. eds. Games for Health 2014 (pp. 89-100)
ISBN : 9783658071400 | Publisher : Springer Vieweg | Published : Wiesbaden
Ageing in digital places (2014)
Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham
Games for health in the home: gaming and older adults in the digital age of healthcare (2014)
Hall, Amanda K and Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham
Mobile e-Health (2017-11-11)
Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds.
Human–Computer Interaction Series
ISBN : 978-3-319-60671-2 | Publisher : Springer
The relevance of Innovation Theory of Successful Aging for baby boomers transitioning to retirement (2017)
Genoe, Rebecca; Liechty, Toni and Marston, Hannah
In : Canadian Congress on Leisure Research (23-26 May, 2017, University of Waterloo, ON, Canada)
“If I want to know anything I just Google it”: Older adults’ functional and social leisure activities and technology. (2016)
Kulczycki, Cory; Genoe, Rebecca; Marston, Hannah; Freeman, Shannon and Musselwhite, Charles
In : Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15) (23-26 May, 2017, University of Waterloo, ON, Canada (forthcoming))
Understanding the digital game classification system: a review of the current classification system and its implications for use within games for health (2013)
Marston, Hannah Ramsden and Smith, Stuart T.
In : First International Conference, SouthCHI 2013 (1-4 July 2013, Maribor, Slovenia) (pp. 314-331)
Intergenerational Influences on the Understanding and Use of Technology in Later Life (2016-11-08)
Olynick, J; Freeman, S; Marston, Hannah; Musselwhite, C; Kulczycki, C and Genoe, R
British Columbia, Canada

News

Improving wellbeing through digital games

Dr Hannah R. Marson, Research Fellow in the Health & Wellbeing Priority Research Area, and organiser of the upcoming Digital Health & Wellbeing Conference, was interviewed by eldercare.org to discuss how research using digital games and associated technologies has been investigated in the area of health and wellbeing. Read the full article: Technology and Gaming for the Elderly: Improving Wellbeing.

20th November 2017
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