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Dr Hannah Ramsden Marston

Profile summary

Web links

Professional biography

A versatile and creative researcher with an international background, who has multidisciplinary experience, with a track record of publications within health and well-being, gerontology, digital technologies, and video games, who is organized, a planner, and a listener with additional expertise in writing, presentations, leadership, and collaboration. 

 

COVID-19 Related Research

#COVID19 is a worldwide pandemic and crises for all governments and citizens. Technology will and is playing an important role within our respective communities to maintain work, communication, sharing information and more importantly reduce isolation and loneliness for all!

Study 1 - COVID19: Technology, Social Connections, Loneliness, & Leisure Activities

  • Comprises of 11 study sites which have rolled out an online survey (translated) into respective languages. More information can be found here

Study 2 - Vulnerable Young People Living With Life-Limiting/Life-Threatening Conditions and Their Families. 

  • For more information about this study can be found here

Related Publications:

  1. Marston, H.R., & Morgan, D.J. (2020) Technology & Social Media during COVID-19 Pandemic. Special Issue: COVID-19 & Geriatric Mental Health Worldwide. IPA Bulletin; 3(2). Available from https://www.ipa-online.org/publications/ipa-bulletin/featured-articles/covid-19-bulletin-articles/technology-social-media-during-covid19
  2. Marston, H.R., & Kowert, R. (2020). What role can videogames play in the COVID-19 pandemic? [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:34. https://doi.org/10.35241/emeraldopenres.13727.1
  3. White, P.J., Marston, H.R., Shore, L., and Turner, R. (2020). Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:21 https://doi.org/10.35241/emeraldopenres.13599.1
  4. Sheerman, L., Marston H.R., Musselwhite, C., & Morgan, D. (2020). COVID-19 and the secret virtual assistants: the social weapons for a state of emergency [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:19 https://doi.org/10.35241/emeraldopenres.13571.1
  5. Marston, H.R., Musselwhite, C., & Hadley, R.A. (2020). COVID-19 vs Social Isolation: the Impact Technology can have on Communities, Social Connections and Citizens. Ageing Issues, The British Society of Gerontology.

Research interests

  • Technology, Mobile Devices, Digital Games. Intergenerational Gaming, ICTs
  • Gerontology, Life course/span, Active, Healthy Ageing, & Wellbeing
  • Environmental/Rural/Urban Ageing
  • UX, Engagement, Flow/Immersion, Design, Gamification
  • Gender

Impact and engagement

Pathway #1 - Research Evidence submitted, accepted and published to the Science and Technology Ageing: Science, Technology and Healthy Living Committee (Lords), 22nd October 2019

Dr Hannah R. Marston and Dr Charles Musselwhite – interim Director of the Centre for Innovative Ageing, Swansea University, have had their research evidence submission accepted and published by the Science and Technology Committee (Lords).

Responding to the call - Ageing: Science, Technology and Healthy Living Drs Marston and Musselwhite are representing themselves and highlight several key areas of research that has been conducted over many years relating to the use and deployment of technology and associated ICTs within the areas of health/ageing, community dwelling, social connections, transport, user experience/engagement, and physical activity. From their respective research agendas as well as the Technology In Later Life (TILL) study, led by Dr Marston in 2015, they have published considerably in high ranking journals, and book chapters.

Pathway #2 - Knowledge Exchange Seminar Series (KESS), Northern Ireland Assembly, Stormont, Belfast, UK.

Marston, H.R., Freeman, S., Genoe, R., Kulcyzki, C., & Musselwhite, C. (2018). The Cohesiveness of Technology In Later Life: Findings from the Technology In Later Life (TILL) Project. Policy Briefing, Knowledge Exchange Seminar Series (KESS), Northern Ireland Assembly, Stormont, Belfast, UK.

Policy Briefing document:

PowerPoint Presentation

Presentation Video

Pathway #3 - E-Sport und Serious Games: Videospiele im Sportkontext. Eine Bibliogrphie. Bundesinstitut für Sportwissenschaft. Streppelhoff, R.W. (2018).

E-Sport und Serious Games: Videospiele im Sportkontext. Eine Bibliogrphie. Bundesinstitut für Sportwissenschaft. Politics and the German Olympic Sport Confederation are evaluating the phenomenon of E-Sports and a bibliography was compiled by Streppelhoff on behalf of the German Federal Institute of Sport Science. This publication is the first step for politicians and sport federations to better understand the different types of videogames and their role in different parts of economy and society The report is in German and is available here

Public Engagement & Knowledge Exchange:

  1. Marston, H.R. (2019). A review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults. Ageing Bites, The British Society of Gerontology
  2. Marston, H.R. (2019). From Arcade to World Wide Web - how intergenerational gaming can help you pick up an extra life. Massive Entertainment, Malmo, Sweden
  3. Marston, H.R. (2018). Assistive Technologies for an Ageing Society. 1st November 2018 MediLink/H&W PRA Assistive Technologies ACTIS Project Event
  4. Marston, H.R. (2018). Too Old for the 21st Century? Presented at the Quaker’s Ackworth School, Ackworth, West Yorkshire, 19th March, 2018.
  5. Marston, H.R. (2018). Intergenerational Gaming. Interview between Dr H.R. Marston and NETLab. at the International Child and Information Safety Congress "Digital Games". Ankara, Turkey. http://cocukvebilisim.com/en/ Interview available here
  6. Marston, H.R. (2017). Using Gamification to Support Active & Assistive Living in the Elderly. 8th
  7. Marston, H.R. (2011). Video Game Technology Supporting the Elderly. Radio Interview, 16th October, 2011. Interviewer: Professor J. Gackenbach, Department of Psychology at Grant MacEwan University, Edmonton, Alberta. The focus of the interview was based upon the effects of video games within an ageing society.
    1. Radio Interview - 15th October 2012 – available via here:

Keynote & Guest Speaker Presentations, & Lectures:

  1. Marston, H.R. (2018). Assistive Technologies for an Ageing Society. 1st November 2018 MediLink/H&W PRA Assistive Technologies ACTIS Project Event
  2. Marston, H.R. (2018). Multi-disciplinary work in the 21st century. 26th April, Waterford Institute of Technology, Ireland.
  3. Marston, H.R. (April, 2018). Digital Games, & ICT For All in the 21st Century! What do we know so far? To be presented at the International Child and Information Safety Congress "Digital Games". Ankara, Turkey. 11-13 April 2018. http://cocukvebilisim.com/en/
  4. Marston, H.R. (2018). Too Old for the 21st Century? 19th March, 2018. Ackworth School, Pontefract West Yorkshire.
  5. Marston, H.R. (2017). Using Gamification to Support Active & Assistive Living in the Elderly. 8th November 2017. MediLink/H&W PRA Gamification Special Interest Group, ACTIS Project Event.
  6. Marston, H.R. (2017). Health & Wellbeing in the Digital Age. Workshop on Organization development. Centre for Policing Research & Learning. The Open University, 3 August 2017.
  7. Marston, H.R. (2016). Technology use for adults 70+ years & life-logging of one's life in the 21st Century. Waterford Institute of Technology, Ireland. Thursday 11th February 2016, Adobe Connect.
  8. Marston, H.R. (2015). What's it all about? Technology & Ageing in the 21st Century. April 16, 2015. Waterford Institute of Technology, Ireland.
  9. Marston, H.R. (2012). Technology & Ageing. Centre for Innovative Ageing, Swansea University, Wales. This guest lecture was conducted via Skype due to the geographic locations of the guest speaker (Cologne, Germany) and the Masters students (Swansea, Wales, UK).
  10. Marston, H.R. (2010). Understanding Gaming Technology & Older Adults. Ryerson University, 350 Victoria Street, Toronto, Ontario, Canada M5B 2K3.
  11. Marston, H.R. (2010). Let Older Adults Decide: Wii vs PS-2. The University of Guelph-Humber, 207 Humber College Blvd, Toronto, Ontario, M9W 5L7.
  12. Marston, H.R. (2006). Developing Digital Diversity Conference, Thames Valley University, London, Invited Panel Speaker.
  13. Marston, H.R. (2006). CODEWORKS ATL Project. Urban Learning Space, Glasgow, Scotland, Invited Speaker, One hour presentation, Q&A

External collaborations

Universities:

  • German Sport University Cologne, Germany
  • National University of Singapore
  • Department of Social & Public Health, Ohio University, USA
  • Manchester Metropolitan University, UK
  • School of Health & Social Work, University of Hertfordshire
  • The Hague, Netherlands
  • Institute for Successful Longevity & Department of Psychology, Florida State University
  • Centre for Innovative Ageing, Swansea University
  • Faculty of Nursing, University of Northern British Columbia (UNBC), Canada
  • Faculty of Kinesiology and Health Studies, University of Regina, SK, Canada
  • University of La Verne, USA
  • Virgina Tech, USA
  • Wilfred Laurier University Brantford, ON, Canada
  • Georgia Tech University, USA
  • De Montfort University, UK
  • Penn State University, USA

Industry & 3rd Sector

  • Age Teesside
  • Age Northern Ireland
  • Age Cymru
  • Scottish Gov
  • ILC-UK
  • SilverFit, Netherlands
  • Microsoft Research, USA
  • Kaasa, Dusseldorf, Germany

I am a member of several organizations and  you can see the current list by going to my website 

I have held previously held a position on the National Executive Board for the British Society of Gerontology

Between 2017 and 2019 I was a member of the Research Committee at The Open University and previously I was an elected member to the position of Technology Chair for the Emerging Scholar & Professional Organisation (ESPO). This is the student arm of the Gerontological Society of America (GSA). 

Publications

OK Cupid, Stop Bumbling around and Match Me Tinder: Using Dating Apps Across the Life Course (2020-08-07)
Marston, Hannah; Niles-Yokum, Kelly; Earle, Sarah; Gomez, Barbara and Lee, David
Gerontology and Geriatric Medicine, 6 ((Early access))


Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study (2020-08-07)
Freeman, S.; Marston, H.; Olynick, J.; Musselwhite, C.; Kulczycki, C.; Genoe, R. and Xiong, B.
International Journal of Environmental Research and Public Health, 17, Article 5711(16)


Technology & Social Media during COVID-19 Pandemic (2020-06-11)
Marston, Hannah and Morgan, Deborah J.
International Psychogeriatric Association, 37(2)


Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review (2020-06)
Marston, Hannah and Miranda Duro, María del Carmen
The Computer Games Journal, 9 (pp. 127-161)


Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design (2020-03-01)
van Hoof, Joost; Dikken, Jeroen; Buttigieg, Sandra C.; van den Hoven, Rudy F.M; Kroon, Esther and Marston, Hannah
Indoor and Built Environment, 29(3) (pp. 417-437)


The use of menstruation and fertility app trackers: a scoping review of the evidence (2020)
Earle, Sarah; Marston, Hannah; Hadley, Robin and Banks, Duncan
BMJ Sexual & Reproductive Health ((Early Access))


Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences (2020)
Marston, Hannah and Azadvar, Ahmad
Computer Games Journal ((Early Access))


COVID-19 and the secret virtual assistants: the social weapons for a state of emergency (2020)
Sheerman, Laura; Marston, Hannah R.; Musselwhite, Charles and Morgan, Deborah J.
Emerald Open Research, 2(19) ((Early Access))


Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models (2020)
White, P.J.; Marston, Hannah; Shore, Linda and Turner, Robert
Emerald Open Research, 2(21)


Games for Health & mHealth Apps for Police & Blue Light Personnel: A research review (2020)
Marston, Hannah; Hadley, Robin; Pike, Graham and Hesketh, Ian
The Police Journal: Theory, Practice and Principles ((Early access))


Creating Age-Friendly Communities: Housing and Technology (2019-11-03)
van Hoof, Joost; Marston, Hannah R.; Brittain, Katie R. and Barrie, Helen R.
Healthcare, 7(4)


“Who doesn’t think about technology when designing urban environments for older people?” A case study approach to a proposed extension of the WHO’s age-friendly cities model (2019-10-01)
Marston, Hannah and van Hoof, Joost
International Journal of Environmental Research and Public Health, 16, Article 3525(19)


Older Adults Perceptions of ICT: main findings from the Technology In Later Life (TILL) an initial study (2019-09)
Marston, Hannah; Genoe, Rebecca; Freeman, Shannon; Kulczycki, Cory and Musselwhite, Charles
Healthcare, 7, Article 86(3)


Mobile Self-monitoring ECG Devices to Diagnose Arrhythmia (AR) that coincide with Palpitations: A Scoping Review (2019-09)
Marston, Hannah R; Hadley, Robin; Banks, Duncan and del Carmen Miranda Duro, María
Healthcare, 7, Article 96(3)


A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults (2019-03-21)
Marston, Hannah Ramsden and Samuels, Julie
Healthcare, 7, Article 49(1)


Leisure innovation and the transition to retirement (2019)
Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R.
Leisure Sciences ((Early Access))


Millennials and ICT—Findings from the Technology 4 Young Adults (T4YA) project: An Exploratory Study (2019)
Marston, Hannah
Societies, 9(80)


Retirement Transitions among Baby Boomers: Findings from an Online Qualitative Study (2018-12)
Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R.
Canadian Journal on Aging / La Revue canadienne du vieillissement, 37(4) (pp. 450-463)


Guest editorial (2018-06-18)
van Hoof, Joost; Marston, Hannah R.; Wong, Johnny K.-W.; Soebarto, Veronica I. and Kazak, Jan K.
Journal of Enabling Technologies, 12(2) (pp. 33-34)


E-Leisure and Older Adults: Findings from an International Exploratory Study (2018-02-28)
Genoe, Rebecca; Kulczycki, Cory; Marston, Hannah; Freeman, Shannon; Musselwhite, Charles and Rutherford, Haley
Therapeutic Recreation Journal, 52(1) (pp. 1-18)


Physically Active Leisure and the Transition to Retirement: The Value of Context (2017)
Liechty, Toni; Genoe, M. Rebecca and Marston, Hannah R.
Annals of Leisure Research, 20(1) (pp. 23-38)


A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older (2016-06-16)
Marston, Hannah R.; Freeman, Shannon; Bishop, Kristen A. and Beech, Christian L.
Games for Health Journal, 5(3) (pp. 157-174)


Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab (2016-06-10)
Vaziri, Daryoush D.; Aal, Konstantin; Ogonowski, Corinna; Von Rekowski, Thomas; Kroll, Michael; Marston, Hannah R.; Poveda, Rakel; Gschwind, Yves J.; Delbaere, Kim; Wieching, Rainer and Wulf, Volker
European Review of Aging and Physical Activity, 13(6)


The design of a purpose-built exergame for fall prediction and prevention for older people (2016-06-10)
Marston, Hannah R.; Woodbury, Ashley; Gschwind, Yves J.; Kroll, Michael; Fink, Dennis; Eichberg, Sabine; Kreiner, Karl; Ejupi, Andreas; Janneke, Annegarn; de Rosario, Helios; Wienholtz, Arno; Wieching, Rainer and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 13


The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents (2016)
Van Hoof, J.; Janssen, M. L; Heesakkers, C. M. C; Van Kersbergen, W.; Severijns, L. E. J; Willems, L. A. G; Marston, H. R.; Janssen, B. M. and Nieboer, M. E.
Journal of Housing For the Elderly, 30(1) (pp. 34-50)


Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project (2016)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis; de Rosario, Helios and Gschwind, Yves J.
Educational Gerontology, 42(6) (pp. 371-387)


Editorial: From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People (2016)
Musselwhite, Charles; Marston, Hannah R. and Freeman, Shannon
Games and Culture, 11(1-2) (pp. 3-6)


Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers (2016)
Genoe, M. Rebecca; Liechty, Toni; Marston, Hannah R. and Sutherland, Victoria
Journal of Leisure Research, 48(1) (pp. 15-34)


ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial (2015-11-27)
Gschwind, Yves J.; Eichberg, Sabine; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Marston, Hannah R.; Drobics, Mario; Annegarn, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin; Vaziri, Daryoush; Woodbury, Ashley; Fink, Dennis and Delbaere, Kim
European Review of Aging and Physical Activity, 12, Article 10


Picture your nursing home: Exploring the sense of home of older residents through photography (2015-08-05)
van Hoof, J.; Verhagen, M. M; Wouters, E. J. M.; Marston, H. R.; Rijnaard, M. D. and Janssen, B. M.
Journal of Aging Research, 2015, Article 312931


Extracare: does it promote resident satisfaction compared to residential and home care? (2015-04)
Philips, Judith E.; Dobbs, Christine; Burholt, Vanessa and Marston, Hannah
British Journal of Social Work, 43(3) (pp. 949-967)


Flow experience of older adults using the iStoppFalls exergames (2015-01)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis and Gschwind, Yves J.
Games and Culture, 11(1-2) (pp. 201-222)


ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial (2014)
Gschwind, Yves J.; Eichberg, Sabine; Marston, Hannah R.; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Drobics, Mario; Annegam, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin and Delbaere, Kim
BMC Geriatrics, 14, Article 91


Design recommendations for digital game design within an ageing society (2013)
Marston, Hannah R.
Educational Gerontology, 39(2) (pp. 103-118)


Digital gaming perspectives of older adults: content vs interaction (2013)
Marston, Hannah R.
Educational Gerontology, 39(3) (pp. 194-208)


Understanding the Nintendo Wii console in long-term care facilities (2013)
Marston, H.; Greenlay, S and van Hoof, J
Technology and Disability, 25(2) (pp. 77-85)


Centenarian self-perceptions of factors responsible for attainment of extended health and longevity (2013)
Freeman, Shannon; Garcia, John and Marston, Hannah R.
Educational Gerontology, 39(10) (pp. 717-728)


Breaking down barriers: hospice palliative care as a human right in Canada (2013)
Freeman, Shannon; Heckman, George; Naus, Peter J. and Marston, Hannah R.
Educational Gerontology, 39(4) (pp. 241-249)


Older adults as 21st century game designers (2012)
Marston, Hannah R.
Computer Games Journal, 1(1) (pp. 90-102)


Ambient assisted living and care in The Netherlands: the voice of the user (2011-10)
van Hoof, J; Wouters, E. J. M; Marston, H. R.; Vanrumste, B. and Overdiep, R. A
International Journal of Ambient Computing and Intelligence, 3(4) (pp. 25-40)


What role can videogames play in the COVID-19 pandemic?
Marston, Hannah and Kowert, Rachel
Emerald Open Research, 2(34) ((Early access))


Digital Game Technology & Health for Older Adults (2017-12-02)
Marston, Hannah; Kroll, M.; Fink, D.; Poveda, R. and Gschwind, Y. J.
In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile EHealth. Human–Computer Interaction Series (pp. 149-171)
ISBN : 978-3-319-60671-2 | Publisher : Springer


Digital Game Technology and Older Adults. (2017)
Marston, Hannah R.; Kroll, Michael; Fink, Dennis; Poveda, Rakel and Gschwind, Yves J.
In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile e-Health. Human–Computer Interaction Series (pp. 149-171)
ISBN : 978-3-319-60672-9 | Publisher : Springer | Published : Cham


Gamification: Applications for Health Promotion and Health Information Technology Engagement (2016)
Marston, Hannah R. and Hall, Amanda K.
In: Novák, Daniel; Tulu, Bengisu and Brendryen, Håvar eds. Handbook of research on holistic perspectives in gamification for clinical practice. Advances in Medical Technologies and Clinical Practice (pp. 78-104)
ISBN : 9781466695221 | Publisher : IGI Global | Published : Hershey


Older women on the game: understanding digital game perspectives from an ageing cohort (2015-09)
Marston, Hannah R. and Graner Ray, Sheri
In: Domínguez-Rué, Emma and Nierling, Linda eds. Ageing and Technology: Perspectives from the Social Sciences
ISBN : 9783837629576 | Publisher : Transcript-Verlag


Digital Game Aesthetics of the iStoppFalls Exergame (2014-10-29)
Marston, Hannah; Kroll, Michael; Fink, Dennis and Eichberg, Sabine
In: Schouten, B.; Fedtke, S.; Vosmeer, M. and Gekker, A. eds. Games for Health 2014 (pp. 89-100)
ISBN : 9783658071400 | Publisher : Springer Vieweg | Published : Wiesbaden


Ageing in digital places (2014)
Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham


Games for health in the home: gaming and older adults in the digital age of healthcare (2014)
Hall, Amanda K and Marston, Hannah R.
In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being
ISBN : 978-3-319-01904-8 | Publisher : Springer | Published : Cham


Play yourself fit: exercise + videogames = exergames (2013)
Marston, H.R and McClenaghan, P.A
In: Bredl, Klaus and Bösche, Wolfgang eds. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 241-257)
ISBN : 9781466636736 | Publisher : IGI Global | Published : Hershey, PA


Mobile e-Health (2017-11-11)
Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds.
Human–Computer Interaction Series
ISBN : 978-3-319-60671-2 | Publisher : Springer


Gen X and Digital Games: Looking back to look forward (2018-01)
Brown, Julie A. and Marston, Hannah R.
In : 20th International Conference on Human-Computer Interaction (15-20 Jul 2018, Las Vegas, Nevada, USA) (pp. 485-500)


“If I want to know anything I just Google it”: Older adults’ functional and social leisure activities and technology. (2017)
Kulczycki, Cory; Genoe, Rebecca; Marston, Hannah; Freeman, Shannon and Musselwhite, Charles
In : Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15) (23-26 May 2017, University of Waterloo, ON, Canada)


The relevance of Innovation Theory of Successful Aging for baby boomers transitioning to retirement (2017)
Genoe, Rebecca; Liechty, Toni and Marston, Hannah
In : Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15) (23-26 May 2017, University of Waterloo, ON, Canada)


Understanding the digital game classification system: a review of the current classification system and its implications for use within games for health (2013)
Marston, Hannah Ramsden and Smith, Stuart T.
In : First International Conference, SouthCHI 2013 (1-4 Jul 2013, Maribor, Slovenia) (pp. 314-331)


Ageing: Science, Technology and Healthy Living (2019-09-22)
Marston, Hannah and Musselwhite, Charles
Written Evidence (INQ0010) to the Science and Technology Select Committee (Lords), UK Government


Intergenerational Influences on the Understanding and Use of Technology in Later Life (2016-11-08)
Olynick, J; Freeman, S; Marston, Hannah; Musselwhite, C; Kulczycki, C and Genoe, R
British Columbia, Canada